Professor Layton and the WordPress Blog post

The dynamic duo

You used HOW MANY picarats?

In news which will delight Mrs Boo to the very core of her being, “Professor Layton & The Unwound Future” is heading to European Nintendo DS handhelds on October 22nd 2010. However, she won’t be playing it until a little bit later.

I feel that I should really enjoy the anime stylings, cool characters and gorgeous settings in these games – It’s the puzzles that I have an issue with. It all comes down, I suppose, to which kind of gamer you are – someone who plays a game for a sense of achievement (to overcome challenges through showing preternatural skill, to show dominance of a genre or game style) or somebody who enjoys gaming as a medium for presenting stories and character in a new way.

If I were the former, I would be going nuts everytime that I play a “Layton” title, as at some point I inevitably have to employ hints or tips (using the games’ ‘picarat’ currency) to solve a puzzle and that just doesn’t sit well with the ‘hardcore’ gamer mentality. As someone who loves story a whole heck of a lot, I can see why it’s acceptable to use a hint system in a game like this in order to get further and get to the next chunk of story.

So, to use hints or not – to puzzle one’s way through or take the cheap route to progression. It’s a vexing conundrum in and of itself.

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