It’s a weird one – you wait for a game to be released for what seems like ages, follow previews on the internet and in magazines, get hyped when the pre-order bonuses are listed, perhaps even splurge on the special edition and then what happens, when you have the lovely disk in your console’s tray?
I’ve been a good boy this year – the two titles that I’ve bought in 2011, “Bulletstorm” and “Hunted: The Demon’s Forge”, have been new IP’s and had compelling enough stories to make me fight my way through the final boss and get that wholly invisible badge of honour for beating the game.
As to why people don’t finish games? At lot of times, it just isn’t worth the effort to persist when you’re not enjoying the experience. Most adults have a limited percentage of leisure time to spend on entertainment and the middling quality of so many games can’t be allowed to eat into it without some kind of promise of payback.
For example, I gave up on “Final Fantasy 13” after seven hours because the promise that ‘Oh, it gets really good twenty hours in’ seemed like such absurd B.S. and a pathetic justification for the medium. Would any film director get to make ten or eleven movies in the abstract hope that he or she might hit a rich streak of inspiration? I think not. In addition, “FF13” was essentially ‘Home & Away’ with anime characters and, to be honest? Not a great loss. Traded!
Gaming culture is an odd fish, anyway – devout gamers buy a game on Friday, beat it by Sunday and trade it in the next week for the new title out that weekend. As a medium, the fan base is capable of utterly brutal, near-instant dismissal of two-three years of some developers life. Forget the on-line modes, forget another run through the game – beat the campaign, harvest the gamerscore/trophies and move directly to the next thing, because if you don’t, you’re sunk. Mrs Fluffrick is especially bemused by this – ‘Spend forty pounds on something that you only play for a weekend? Have you heard of Blockbuster?’ and I can’t help but agree in this context.
Games offer great value – but they’re expensive, of that there is no doubt. If you play “Call of Duty” multi-player and prestige 15 times, that equation probably weights itself in favour of the game offering better value than say, a novel in hardback or a first-run, opening weekend viewing of a 3D feature film. Thing is, those games are the exception and certainly not the rule.
I’m more of a fan of single-player titles, but the replay of a game is, for me, sometimes the better play through, if I am inclined to play again. Ganesha only knows, I might even complete some of “Hunted”s side-quests now that I know not to walk through doors because the game path is so super-linear…
Let MC Frontalot have the final word…