Game Transfer Phenomena

Eurogamer reports today on Game Transfer Phenomena – the latest academic attempt to draw a causal line between our behaviour in our everyday lives and the influence which art and popular culture can have upon it.

Is this real life?

For the most part this is fairly benevolent stuff – people wanting the “Half-Life 2” gravity gun to get something far off and bring it closer, a gamer who wanted to use “Prince of Persia”s time-rewind mechanic to pick up a dropped item.  Who hasn’t idly entertained such notions?

Leave it to the frigging douches at the Daily Mail to arrive at the most negative positive interpretation of the study (you can Google it if you like, as I don’t want to give those asinine ass-clowns the benefit of even one click-through to justify their existence).

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