Daily Archives: 11/28/2011

“Aliens” on ice. Yes, that actually happened.

They're coming through the goddamned walls!

Via SFX magazine’s weekly round-up of spurious, sci-fi weirdness comes this self explanatory video of James Cameron’s peerless 1986 action horror masterpiece “Aliens”, rendered via the medium of ice dance.

Yes, quite.

Anything with a yellow power loader gets a free pass as far as I’m concerned and this is no exception.

Justin Bieber with a yellow power loader would be tolerable for at least ten seconds, surely?

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Filed under Films, Geekery

“Uncharted 3” patch out – adds aim fix, multi-player tweaks, de-whines community…

"Sully, think this patch will shut up NeoGaf for five minutes?"

Remember when we were all up in arms about “Uncharted 3” and the changes that Naughty Dog had made to controls?

Shooting was tougher, which made sections of the game teeth-grindingly frustrating.  Motion blur was apparently missing from the single-player campaign (who knew?) and a movie cut-scene viewer was missing from the same mode.  There’s a full list of fixes and updates over at Eurogamer’s story.

As nice as it would have been for much of this stuff to be addressed in the shipped, boxed title, it says a lot for Naughty Dog that they are prepared to work with the games fans and Sony to ensure that this flagship title gets prompt support which fixes issues.

And it isn’t as though the shooting controls update removes the original scheme – there’s a choice of the two options for players to use.  I’ve been making slow, steady progress through multi-player and can confirm that the controls take a lot of getting  used to.   I’ve sprayed a clip’s worth of Uzi bullets into another player at point-blank range and hit nothing more than scenery, so something (latency?) has to be going on.

I’m going to jump back on today and see how this patch affects game play in campaign and online modes – I’m sure that my Kill to Death ratio will leap exponentially as a result.  Yeah, right…

 

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Filed under Gaming, Geekery