“Tomb Raider” – Lara’s Renaissance

To quote Lady Croft herself, "I can do this..."

To quote Lady Croft herself, “I can do this…”

TL;DR verdict? “Tomb Raider” is a fantastic game.  Buy with confidence.

Whether or not Lara Croft‘s latest Crystal Dynamics game is a true entry in the series or such a departure that it constitutes an adjunct spin-off is worthy of further discussion, but the title stands on its own.

It’s a little too early to start shouting about ‘game of the year’ considerations but this latest Lara adventure is a cinematic adventure of such quality that it rivals generation-defining PS3 titan “Uncharted 2: Among Thieves” for sheer thrills, visual splendour and storytelling.  Given that the second Nathan Drake game is probably in my top two games of this generation, that’s no small complement.  I’d hope to see this title get it’s due come the end of the year, but I suspect that “Bioshock: Infinite” has game of 2013 all wrapped up unless the shipped product has been somehow inadvertently swapped out in the disc-pressing stage for a tie-in “Smurfs” shovelware effort.

Katniss who?

Katniss who?

Having listened to this week’s episode of the “Weekend Confirmed” podcast, I know that redoubtable host Garnett Lee will disagree in particular with my estimation of the story, and he’s entitled to feel misgivings towards it, but I really feel that this tougher survival story achieves the difficult balance of giving equal importance to character and plotting, pitching a younger Lara Croft through the proverbial mill whilst sketching out some of the elements of her persona in a way which should please long-term fans and players who’ve never picked up a “Tomb Raider” game before.

No game is perfect and often bears the hallmarks of influence . This game at least has the taste to be influenced by really good stuff. As well as the aforementioned Naughty Dog‘s awesome PS3 adventure series, you can pick out gameplay mechanics popularised by Rock Steady’s “Batman”games (Lara has a ‘detective vision’-like ‘survival instinct’ which highlights useful equipment and environmental tools), a gear and skills upgrading system which recalls latter-day “Call of Duty” multi-player perks and the foreboding dread of classic survival horror title “Resident Evil 4” as well as a scene in a charnel pit which is right out of Neil Marshall‘s magnificent horror film, “The Descent”.

The gore and combat can get a little overwrought, it’s true, and might put off some long-time fans who’ve felt that Lara is better when she’s exploring and traversing than when she’s sneaking up on some misogynist cult member and sticking arrows in his gullet but I see this as a real step forward for the character and a tantalising glimpse at what Crystal Dynamics might do with next-gen hardware – the PS3 version that I’ve been playing is utterly beautiful to behold.

Lara’s next game (and the inevitable “Uncharted 4”) might just be the reasons that I pick up a PlayStation 4.

 

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2 Comments

Filed under Films, Gaming, Geekery

2 responses to ““Tomb Raider” – Lara’s Renaissance

  1. I had the exact same feelings about Uncharted 4 and the next Tomb Raider, they make me excited for PS4 and the possibilities the tech brings.

  2. suniln3

    Reblogged this on Technica2013 and commented:
    Tomb Raider is awesome game. Never get tired or bored playing it.

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