Tag Archives: Cliff Bleszinski

The Art Game

"Ico" - yep, no art here...

“Ico” – yep, no art here…

Oh, the fuss which ensued when arty types MoMA announced their intent to display new-fangled vidya ga3mz as art.

Critics quailed and hand-wrung sneerily over The Meaning Of It All whilst displaying a delightful ignorance of the medium they were presuming to denounce (what else is new?), whilst gamers rushed in defence to the right of interactive entertainment to be considered on the same terms as fine art, cinema or dance.

Today, in a post on The Guardian’s games blog, Keith Stuart does a damn good job of shutting down critics and framing the debate in terms that even no-nothing, buttoned-up art critics might be able to understand.

My position continues to be thus – art shouldn’t be something which should be the exclusive province of a handful of university-educated, cosseted egotists whose every noxious emission installation is greeted with braying wonder and exaggerated importance by art critics, whose livelihood depends on perpetuating the notion of artist-as-rock star.

Look, Ma - high art!

Look, Ma – high art!

Could it be this odd emphasis on the collective assembling an end product which so vexes art critics and defies their limited abilities to assess games properly?  The likes of Shigeru MiyamotoCliff Bleszinski or David Cage aside, there are comparatively few ‘auteurist’ games designers who give critics a singular presence to hang their analysis upon.  You’re not considering the work of a Damian Hirst or Tracey Emin in isolation and perpetuating what, to me, seems like an increasingly outdated view of the solitary artist labouring over work in a studio – you’re thinking about Media Molecule, Ubisoft Montreal or Team Meat delivering an interactive experience.  How do you sift, quantify and consider the work of hundreds of individuals in a meaningful way in order to accurately assess the quality of a game?

Honestly, I don’t care if games are art.  It’s a meaningless descriptor to employ and one which seems to be employed to keep arts bloggers in page views – we’re talking trolling, here, in its purest form.

I know that when I explore the island in the new “Tomb Raider”, I’m getting an experience which I can’t get from a novel or a film and one which is entirely new and beyond the ability of the critical establishment to describe.  They’re not up to the job, frankly, and we shouldn’t be giving such irrelevancies the oxygen of consideration.

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Marcus In Chains? Now updated – it’s Baird and Cole!

Image

Ooh, look – the (slightly disappointing) third game in the “Gears of War” saga wasn’t the last word on DudeBros in Do-Rags saving the day and kerb-stomping monster men into oblivion.  Funny, I had a feeling that it wouldn’t be.

Eurogamer has a story – inspired by Game Informer’s cover above – which guesstimates a big reveal for a new game in the 360 signature FPS series in next week’s Xbox 360 press conference at E3 .  I’m thinking Kinect support with Baird and Anya dance-off mini-games and a sweet Kart Racing level (like “Joyride”! Only worse!)

See, this whole ‘Appealing to the Normals’ thing is easy…

Updated – Saturday 2 June 2012!

Cole Train, baby – Woo!

The other two “Game Informer” magazine covers have leaked prior to E3’s Monday kick-off and feature Baird and Cole from the other “Gears” games, with the frequently bickering odd couple leading a different squadron in a game said to offer a prequel side-story to the current trilogy.  It’s also supposed to be developed by People Will Fly, who brought you the excellent and underrated SF shooter, Bulletstorm.

The king of the frosted tip, the bard of bad attitude, the one-liner whiner – Damon Baird

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