Tag Archives: Dead Island

“Dead Island” – the movie (of the trailer)

In a move which either spells creative bankruptcy or a refreshing belief in the possibility of an adaptation far exceeding the quality of the original source material, film studio Lionsgate have announced plans to adapt developer Techland and publisher Deep Silver’s hit Zombie RPG “Dead Island”.


...you can check in, but you'll never leave.

With horror form in the shape of the “Saw” franchise at least Lionsgate are unlikely to get the genre jitters with marketing the end result if it actually goes into production, but it’s a topic of debate online as to which “Dead Island” we’ll be seeing at the multiplex.

The evocative, haunting horror tone poem of THAT trailer?  Or the slightly shonky, fairly broken shambling corpse of a game which the trailer had the slight misfortune to have advertised (honestly, trailer, you could do so much better than this game.  Have you considered perhaps advertising a Bioware game?  Something from Valve, perhaps?).

If Lionsgate’s film-makers go the literal route and adapt the game, expect dodgy voice acting, mental pop-in aplenty and the film to crash mid-way through the running time.  Not that the PC version is bugged beyond hilarity or anything, of course…

I kid, of course.  The DVD will explode in your player instead and kill you (it’s a +5 melee weapon…).

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Your UK games chart for September 12th, 2011

Zombies beat Space Marines – news at eleven.

That's it, I'm bloody calling ABTA...

Per the story over at Eurogamer today, the first weekend of the Autumn Games Apocalypse (TM) saw big-hitter titles like “Dead Island”, “Warhammer 40K: Space Marine” and “Resistance 3” battling for domination at the top of the UK All Formats Games Chart.

And, as intimated above, Techland/Deep Silver’s controversial Zombie-slashing RPG “Dead Island” made it a one-two for new IP as Relic/THQ’s “Warhammer 40K: Space Marine” entered the all-format charts at the top spot and second place, respectively.   Sony’s “Resistance 3” reasserted the popularity of the series and platform by scoring a fourth place debut – last week’s number one, the multi-format Ubisoft “Deus Ex: Human Revolution” slipped to third.

Played One, Skipped Two - time to catch-up with part Three?

In related news, Game are now stocking new release Blu-Ray movies  as well as the gaming titles that their name suggests – you can pick-up your copy of the new “Star Wars” blu-ray from their locations alongside your copy of “Gears of War 3”.  HMV selling more iPods than CD’s, Game selling BDs – whatever next?


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Game Faces!

For the Emperor!

Well, that’s my weekend sorted, folks.  A quick trip out to Sheffield’s Meadowhall shopping mall this morning netted me a copy of “Space Marine” on 360, with a free copy of “White Dwarf” magazine chucked in by the good people at Gamestation.  Good people who promoting this week’s release of “Dead Island” by being dressed up in zombie finery.

...or the monthly Games Workshop catalogue, as detractors would have it known.

People in retail work damn hard, folks – if you have occasion to deal with somebody dressed as a member of the recently undead this weekend, be nice to them.  They have feelings too.  Or they did, when they were alive.

It’s going to be “Space Marine”, 40K books and sitting with my feet up this weekend until “Doctor Who” tonight. Whatever gifts nerdery are giving you this weekend, may they pay off for you bountifully.


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“Dead Island” – today’s random controversy…

Polish developer Techland managed to raise awareness of their upcoming zombie RPG, “Dead Island”, to feverish levels of anticipation earlier this year when they released THAT trailer.

People with modern haircuts and designer glasses were falling over themselves to heap praise on Scottish animation studio Axis’ work on the teaser trailer, which managed to make an honest-to-goodness video game a topic of discussion for people who would never dream of picking up a controller and melee-attacking the undead in a balletic swirl of viscera.

Is there any such thing as bad press?

The odd whisper about how much the trailer represented the end content of the game has surfaced in the weeks preceding this Friday’s actual release of the game – not much, you’ll be staggered to learn – and today’s games blog Eurogamer is tracking a story about a line of code in the PC game uncovered by Steam users which referenced a now-deleted character attribute with the charming title ‘Feminist Whore‘ – which gave the game’s sole female character an added damage bonus when attacking male protagonists.

There are better package holidays available online...

Cue much predictable backtracking from the developer and much hand-wringing as to the inappropriate title and the line of code’s erroneous presence in the PC build – which, you may recall from stories earlier this week, has already been the source of forum ire when it turned out that Steam had been mistakenly presented with an Xbox 360 dev build by Techland in lieu of, you know, a PC version.

That storm in a teacup will be averted by a suitably huge patch on release this Friday but the frequency of stories relating to the game makes me wonder if controversy is being used to divert attention away from some not terribly brilliant review scores now online – the Xbox 360 Metacritic is currently 72, PC is 81 and PS3 stands at 73.

Not, then, necessarily a game experience which rivals “The Walking Dead” in telling a compelling tale about post-Zombie uprising survival but hopefully something which takes the eccentricities inherent in many European Dev houses and manages to port that off-kilter sensibility to a console game.  If any of the PC game weirdness has survived the trip to the home systems, I’ll be a happy gamer.


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