Remember Christophe Gans‘ adaptation of Konami’s survival horror game, “Silent Hill“? It was – by crikey! – a half-decent video game movie which captured much of the atmosphere of the series and was mostly successful as a movie.
In news that will surprise nobody, this Halloween sees a sequel, “Silent Hill: Revelation“, which promises more murderous faceless nurses, pyramid head psychos, omnipresent urban decay and solid character actors (Alice Krige, Deborah Kara Unger, Kim Coates) doing their best ‘creepy grown-up’ acting whilst rounding on Aussie actress Adelaide Clemens (who’s the spitting image of Michelle Williams).
Yep, that Michelle Williams cloning process is coming along nicely…
The movie’s out on October 26th in the US and in perfect time for Halloween in the UK. I’m going to be seeing this at some point, as British director Michael J Bassett has previously brought us the very fine likes of “Deathwatch” and “Solomon Kane”, fun genre pictures which are twenty times more enjoyable than the last few Michael Bay movies. Mind you, so is an ingrowing toenail, so that’s not exactly a recommendation.
Still, it all looks creepy, desperately wrong and is in the new-fangled three dimensions that all the kids are enjoying, so they have my five pounds for a matinée screening.
I’m such a cheap date…
Oh, this isn’t going to end well…
You’re gonna need a bigger whip…
I may have come to something of a crossroads in my games playing career – and it’s all thanks to Mrs Rolling Eyeballs.
I have been fighting through “Castlevania: Lords of Shadow” now for a good few months, eking out progress here and there, mostly thanks to my insistence on playing at a middling difficulty level. The sense of frustration and failure which comes with each beat-down or flawed platform section has been palpable to the point of making me want to ditch games entirely. With everything else that I want to do, my console gaming has taken something of a hit this year and I’ve basically been moving forward a stage or scene at a time without ever getting close to completing a level during a games session.
At that rate of progression, it would probably have taken me a year or so to finish “Castlevania: LOS” – which is not really satisfactory, is it?
That revelation, courtesy of my best half? Leave hardcore gaming to the 12 year-old online trash talkers and the people for whom smashing difficulty levels is a badge of honour. I like story and character more than I care for collecting every hidden feather or secret jewel in a level – so why shouldn’t I drop down my difficulty if it means getting to the end of the game?
My goodness, it’s almost as though achievements and platinum trophies in games don’t actually mean anything!
The sweet cheevos may have to wait – indefinitely, in some cases – but I might actually get to clear my backlog of titles sometime this century. “Metro 2033” on Easy? Yes, please, Mr Developer! “DarkSiders” in ‘Cake Walk’ mode? Don’t mind if I do!
I shall report back on this experiment as and when it begins to deliver tasty, tasty fruit….
Filed under Gaming, Geekery
What with reading, listening to tunes, seeing films and walking dogs, my leisure time no longer finds much space to fit gaming in. Accordingly, the few titles that I do pick up are lasting me quite a while and I like to think that I’m getting some kind of value out of them.
That said, THIS dude in “Castlevania: Lords of Shadow“ is kicking my arse.
It’s never a good sign when the trailers for the sequel to the game that you’re playing are going up on games blogs and at E3 when you’re still mired in fighting the second level boss…
Even my usual technique – turn down the on screen music, affix iPod to lugs and power through the battle whilst listening to Dragonforce – is failing me.
Filed under Gaming, Geekery