Tag Archives: Skyrim
I have to confess that I’ve been a bit remiss on the gaming side of things. Since finishing “Uncharted 3” in the run up to Christmas, my time has been monopolised by other things. This is partly by choice, as I decided to throw some of my energies into reading through the growing stack of novels by my bedside before they formed some kind of sentient, gaudy covered Jenga-like tower of my undoing.
I’ll get to that in a post later this week – blame GoodReads.com and the Sword and Laser podcast for getting me hooked on books anew – but I want to touch on a game demo which reeled me in like a conga eel at the weekend. I’m talking about the latest action/RPG from EA, Big Huge Games and 38 Studios, “Kingdoms of Amalur: Reckoning”.
If you’re currently neck-deep in your “Skyrim” quest lines, I’m not sure that you’ll find a great deal in the “Amalur” demo to drag you away from your Dragonborn adventures but if you’ve skipped “Skyrim” – and, believe it or not, there are people who haven’t set foot in that epic digital realm – it’s entirely possible that this hybrid fantasy adventure might be your particular flagon of Elven Ale.
For one thing, it’s inevitably a more directed experience, at least in the demo portion that I’ve played. You watch some cut scene action, create a character and go on a extended tuition of combat, mechanics and get some back story thrown in. It’s not an earth-shattering approach to the genre, but it is nicely assured and seems to be a slightly better job of chucking you into a single-player action fantasy setting than EA’s “Dragon Age 2” did in 2011.
As is so often the case for me, I’ve gone for the female Elf archetype and played through the demo focusing on combat as much as any of the other talents which you can level up. And the combat, at least in this vertical slice of game, is accessible, fun and makes you feel like you can mix things up to suit your style until you have the measure of the enemies being pitted against you.
Dodge about a bit, hit some poor unfortunate lackey with arrows from a distance, dash back in and lay waste with your short blades – it’s often so tough to get this stuff right in games, but on the evidence of this demo, if “Amalur” gets something dead on, it’s the fighting. Boding well for the full retail release, I’m saying.
The settings are fun, the meta-game collection aspects are well integrated and the conversation system is accessible to anybody who’s picked up and played “Mass Effect” in this console generation. That comparison alone may suggest to whether you want to play it or not, but I’m enjoying what I’ve played of this game and might be reorganizing my time to give this game some attention once it comes out on the 10th of February in the UK.
You’ve seen the cover versions of the theme song, you’ve seen glitchy YouTube videos aplenty, you’ve even seen industrious modders inserting Macho Man Randy Savage into the PC version – now behold the greatest “Skyrim” remix yet.
It’s “My Little (Skyrim) Pony” time (via Bitter Wallet).
This is why we still need a PC modding community.
Arriving at my eyes via Geekosystem, enterprising PC “Skyrim”-tweaking gamers have identified what the community needs from Bethesda’s massive RPG blockbuster and that is a dragon modified with the voice and appearance of late wrestling icon, Macho Man Randy Savage.
Whilst this is of course glorious and a delight to behold, these talented folks need to get work and make me a Les Dawson dragon forthwith. Piano playing optional.
As Will Ferrell’s “Zoolander” character, the terrifying fashion designer Mugatu, might have said “Skyrim is so hot right now“.
You can download it if you go to her Soundcloud page – her website took a fair old pasting once the major games blogs picked up her YouTube video and is currently migrating.
I post games deals on the blog when I can find them – you’ll find that the nice people at Frugal Gaming are really good for sniffing out the best prices – so it is with your best interests at heart that I point out that UK chain Gamestation are selling “The Elder Scrolls V: Skyrim” until 14th December for the frankly stupid price of £22.49.
If you’re in the UK, I’d rush down to your local branch and snap up a copy before they run out.
No matter how you slice it, the PS3 has had its share of problems in this gaming generation. The latest of which would appear to be Bethesda’s PS3 version of “The Elder Scrolls V: Skyrim”.
Eurogamer‘s Digital Foundry bods have examined problems that people have been having with the game’s save system – when their game saves head north of thirty hours, this kind of thing begins to happen. Not good, is it?
As “Skyrim” has a marketing campaign which prominently notes the depth of content and game that you get for your money, that’s going to be something of a problem…
In any other industry you suspect that customers would be able to return their games to the store as they don’t appear to work properly. I know that gaming is a business where things move quickly (not on the evidence of that Digital Foundry video. Oh, I went there…) but this kind of nonsense shouldn’t be stood for.
It’s not like “Skyrim” was turned around in five months to meet a movie release tie-in date. At the bare minimum, the game should work – Bethesda’s games are noted for their bugs, but this lag is not dragons flying backwards or bits of scenery disappearing. When the game starts to resemble still images with the occasional moment of animation, it’s time to get your patching trousers on and handle these problems properly.
Warhammer 40K author Aaron Dembski-Bowden nicely sums up what’s happening on my PSN/Xbox friends list at the moment.
Although people who check out my PSN ID will notice that I’m always playing Free-For-All mode in “Uncharted 3” multi-player, which I’m sure is every bit as annoying for them.
It’s an online multiplayer mode that I stand a chance in – even with the slightly iffy gunplay in “UC3”…